OK, so the technology has always been about more-better-faster, right? Not so these days according to PSFK….
These days, designers are looking for ways to add tactile experience and analog physicality to devices that have become virtual and digital.
What in the world does that mean? Analog physicality? Well, here’s what it means…

That’s the new digital music player from NVDRS…
It’s a digital music player, that uses limitations and physical movement to create a unique music listening experience. Keeping with the 45/60/90 minute limits of traditional cassette tapes, the NVDRS forces you to carefully select the songs you’d like to hear, and not just dump thousands upon thousands of MP3s onto it. Playback is controlled by a slider to play songs, and twisting one of the tape “spools” back and forth will fast forward or rewind the music. A tedious process that will also encourage taking your time and enjoying the songs. The other spool acts as a kinetic power charger – rotating this spool powers up the device.
Yes, I’m looking for a music playing device, preferably something that requires a tedious process.

I think that this thing would only work for me if they digitally simulated the sound of tape edge oxidization on all music released after 1979 (that’s roughly the year that all cassette tape manufacturers switched to a formula that oxidized much quicker and much worse thus, all of those drop-outs and funked up tape problems you had with your glam rock and new wave cassettes).

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